![]() ![]() ![]() Ray Tracing Gems, edited by Eric Haines and Tomas Akenine-Möller, Apress, March 2019 ( Book's website, publisher's page, Amazon), download for free. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer, Jamis Buck, Pragmatic Bookshelf, March 2019 ( Publisher's page, video advertisement). GPU Zen 2, edited by Wolfgang Engel, Black Cat Publishing, April 2019 ( book's website, source code). Robust and Error-Free Geometric Computing, by Dave Eberly, May 2020 ( publisher's page).įoundations of Game Engine Development, Volume 2: Rendering, by Eric Lengyel, July 2019 ( more information). Learn OpenGL - Graphics Programming: Learn modern OpenGL graphics programming in a step-by-step fashion, by Joey de Vries, Kendall & Welling, June 2020 ( Book's website, with free downloadable version also, the beginnings of a new book, Learn Vulkan). The Graphics Codex, by Morgan McGuire, 2011-2021: main site. ![]() Image Objects: An Archaeology of Computer Graphics, by Jacob Gaboury, MIT Press, Aug( Publisher's page, Google Books sample).ĭeveloping Graphics Frameworks with Python and OpenGL, by Lee Stemkoski and Michael Pascale, CRC Press, J( Publisher's website).Ĭomputer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, by Gabriel Gambetta, No Starch Press, ( publisher's page). Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX, edited by Adam Marrs, Peter Shirley, and Ingo Wald, Apress, Aug( Book's website).Ī Biography of the Pixel, by Alvy Ray Smith, MIT Press, Aug( Publisher's page, Google Books sample). Clevenger, Mercury Learning & Information, October 2021 ( publisher's page, Google Books Sample).ģD Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan, by by Sergey Kosarevsky and Viktor Latypov, Packt Publishing, Aug( Publisher's page, Github repo, Google Books sample). ![]() These are newer relevant books that have come out in the past few years we make no judgments on these (well, we review a few on our blog).Ĭomputer Graphics Programming in OpenGL with C++ Third Edition, by by V. ![]()
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